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It cast players as hackers through seven puzzle-themed "gates" to get the secret data ("agenda").

The popular game was the first online game tied into a product release, making the front page of The New York Times A sequel, Webrunner II: The Forbidden Code, followed on to promote the release of the Proteus expansion of the game.

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Across the board, a diverse range of organizations, such as businesses, nonprofits, government agencies, and schools "can learn from the best practices and lessons of ARGs to similarly take advantage of new media and collective problem–solving".

As such, implementation of ARGs in these different settings involves finding best practices for honing the collaborative, transmedia elements of ARGs for these respective institutions.

ARGs are growing in popularity, with new games appearing regularly and an increasing amount of experimentation with new models and subgenres.

They tend to be free to play, with costs absorbed either through supporting products (e.g.

It's a game that's social and comes at you across all the different ways that you connect to the world around you." Due to factors like the curtain, attempts to begin games with "stealth launches" to fulfill the TINAG aesthetic, and the restrictive non-disclosure agreements governing how much information may be revealed by the puppetmasters of promotional games, the design process for many ARGs is often shrouded in secrecy, making it difficult to discern the extent to which they have been influenced by other works. Chesterton's 1905 short story "The Tremendous Adventures of Major Brown" (part of a collection entitled The Club of Queer Trades) seems to predict the ARG concept, as does John Fowles' 1965 novel The Magus.

In addition, the cross-media nature of the form allows ARGs to incorporate elements of so many other art forms and works that attempting to identify them all would be a nearly impossible task. The combination board and card game, Vlet, that many of the main characters in Delany's science fiction novel Triton (published in 1976) play throughout his novel appears to be a type of ARG.

The game included working voice mail phone numbers for characters, clues in the source code, character email addresses, off-site websites, real locations in San Francisco, real people (including then-Mayor Willie Brown), and of course a fictional mystery.

In 1997, a year prior to the release of the Douglas Adams' computer game Starship Titanic, The Digital Village launched a web site purporting to be that of an intergalactic travel agency called Starlight Travel, which in the game is the Starship Titanic's parent company.

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An alternate reality game (ARG) is an interactive networked narrative that uses the real world as a platform and employs transmedia storytelling to deliver a story that may be altered by players' ideas or actions.

Players interact directly with characters in the game, solve plot-based challenges and puzzles, and collaborate as a community to analyze the story and coordinate real-life and online activities.

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